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FRAGMENTED ENTITIES - REALITIES

"DIGITAL GHOSTS"

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Year of production: 2025
Runnning time : looped
Output: Audiovisual work​ / single projection

This project explores how the physical form often appears as a “digital ghost,” projected into an artificial void. An audiovisual work using black-and-white output in which figures—faces, patterns, surreal shapes make their presence - as if made out of smoke. As they move, they merge and glitch with the void, becoming fragments of the space. The work examines as the concept of figure extends as a digital image, a borderline where the physical ends and where the digital begins. In a sense, it invites reflection on memory, technology, and how the ghosts of human experience continue to inhabit digital space.
AudioVisual Environment :​ The visuals combine 3D computer graphics and live action/video captured footage, VFX, sound elements, merging into a single output. The soundworld is built from fragments of lost sounds created out of field recordings, speech, melodies, and rhythmic motifs that resurface like echoes from a lost world.

Fragmented Entities - Realities

Fragmented Entities - Realities

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Exhibitions / Festivals / Catalogues :

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Year of production: 2026
Output: Audiovisual work​ /  Interactive  / screen

As a second part on the same idea, an attempt of interactive experimentation was achieved through MUSABI x ESAA program and exhibition at Grenier a Sel (Avignon / France)
Instead of using particle VFX, this time the viewer could interact directly through the camera/webcam and experience him/herself as a particle/point-cloud along with a slightly sound reaction.

Fragmented Entities positions itself as both a sensory experience and a conceptual inquiry, a meditation on how we coexist with the ghosts of human experience in a post-human age.

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